Stefania Mayoria
← Back to the profile

Books, games and cultural identities. A selection of the work that shaped how I think about systems, collaboration and taste.

Product & production design

Board games

Turning paper prototypes into playful, manufacturable systems where every component has to fit both the rules and the box.

A board game is a compact collaboration between the inventor, illustrator, editor, producer and designer. My role was to make that collaboration work as one physical experience.

I developed measurements, component hierarchies and assembly logic, then coordinated production so that the pieces interlocked cleanly without losing the character of the illustration.

I produced and launched two board games; one received the Best Hungarian Board Game Award.

Role
Graphic designer and project lead · Pagony
Period
2017–2023

Selected work

More projects